5/10/2023 0 Comments Tf2 spacechem![]() Is it good or bad? I don't know, it's just a mechanic. On its own, it means nothing it's just a mechanic. Sometimes you'll be firing and all of a sudden shiny, magic bullets will start coming out of your gun that do tons of damage, especially at long range. In TF2, they have a mechanic called random crits. The idea is that when you make a game, all you're doing is implementing mechanics, right? But the interaction of those mechanics and how players work creates dynamics – let me give an example. Zach:  We use MDA: Mechanics, Dynamics, Aesthetics. MP:  What's interesting to me is that the mechanics seem fairly well married to the educational content. The following excerpt jumps into the design philosophy that Zachtronics uses to design educational games, the challenges of creating games that incorporate programming concepts, and Zach’s thoughts on the relationship between games and learning. (We’re especially thankful to Zach for permitting us to transcribe such an informal conversation.) We spoke over lunch at GDC with Zach Barth, developer of SpaceChem and founder of Zachtronics Industries, about the special challenges involved in creating this kind of game. In 2011, Wired UK and New Scientist described how “SpaceChem, a science-themed puzzler hailed as one of the year's best indie games, is aiming to make the leap from bedrooms to classrooms.†Today, SpaceChem is used by schools in the United States, eastern Europe, and the United Kingdom to supplement computer science curricula.
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